Route 14
Route 14 runs east to west alongside gentle rivers and thundering waterfalls. The spray kicked up from these waterfalls bathes the area in a thick mist, which can make it tough to see. Above the waterfalls and far to the west lies the
Abundant Shrine, the only remaining sign that there was once a village here.
Pick up the
Big Pearl on the beach and head south. Surf west from the northernmost bridge and climb the waterfall to reach a
Heart Scale. Climb the next waterfall and check the north side of the river to find a
Nugget. Surf west again to battle Black Belt Jay, and grab the nearby item, another
Nugget. Ride down the waterfall and go west to reach the
Abundant Shrine.
Abundant Shrine
Go west to find a
Calcium hidden near the pond, then head north to reach Youngster Wes and the
Shiny Stone northeast of him. Turn southwest and battle Twins Rae & Ula, then grab the
Max Revive near Lass Lurleen.
TM92 (
Trick Room) lies to the east of Youngster Jaye.
The shrine to
Landorus stands on a hill to the north. If you visit with a Landorus that was caught
elsewhere, an old man will appear. He gives a brief history lesson about the
Kami trio before handing over a
Reveal Glass. This mirror is said to show the truth, and can be used to switch any of the three Pokémon between their
Incarnate and Therian Formes.
Cross the pond to the east of the shrine to get a
Heal Ball, then head to the northeastern plot of soil. A
Rare Candy lies on the west end of the fence, while a hidden
PP Max lies on the east end.
The Southeast
Black City and White Forest
Black City
Black City is a modern metropolis filled with skyscrapers. On the north side of the city stands the
Black Tower.
Market
The Market is located on the south side of the city, but is initially empty. The stores will open one by one as you progress through Black Tower. Only one item may be purchased per day from each store.
Store 1 (unlocked upon clearing Area 2) |
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Store 2 (unlocked upon clearing Area 5) |
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Store 3 (unlocked upon clearing Area 8) |
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Store 4 (unlocked upon clearing Area 10) |
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Black Tower
The
Black Tower is a battle arena that was just recently constructed. The Trainers found inside change every time you enter it. Battle these Trainers on your way through the various Areas. Defeat the Boss Trainer at the end of each Area to advance. There are ten Areas in all, each more challenging than the last.
Basic Rules
Unlike other battle facilities, you will earn prize money and Experience Points by defeating the Trainers here. However, using the Bag is not allowed, so you will be unable to use items besides held items to restore health or cure status conditions. Each Area's Doctor will, upon defeat, offer a one-time-only courtesy; if you do not need it at that time, you can return to heal up later. The opposing Pokémon you encounter will not be registered in the Pokédex. It is possible to save your progress during the challenge, and you can quit midway by leaving via the elevator.
Clearing an Area
Defeat Trainers in the Area to receive hints about where to find the Gate Trainer, who controls the door to the Boss Trainer's room. Defeat the Gate Trainer to open the door to the Boss Trainer's room. Defeat the Boss Trainer to clear the Area. A full list of Trainers can be found
here.
Alder's grandson
Bengawaits in Area 10's final room; defeat him here then meet him back in
Floccesy Town to receive a
shiny Gible. If you are accessing Black Tower from White 2, a trainer named Janna will serve as the Boss Trainer for Area 10 instead.
After clearing each Area, you will be returned to the entrance to receive your reward. The item obtained is random, and those obtained for clearing Areas 4, 5, 8, and 9 will be doubled. Once Area 5 is cleared you will receive the Tower Key that will allow you to use the
Key System to swap it into White 2, allowing Black City to be accessed in White 2.
White Forest
Market
The Market is located on the south side of the forest, but is initially empty. The stores will open one by one as you progress through White Treehollow. Only one item may be purchased per day from each store.
Top-left store (unlocked upon clearing Area 2) |
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Top-right store (unlocked upon clearing Area 5) |
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Bottom-left store (unlocked upon clearing Area 8) |
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Bottom-right store (unlocked upon clearing Area 10) |
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White Treehollow
The
White Treehollow is a battle arena that was just recently established. The Trainers found inside change every time you enter it. Battle these Trainers on your way through the various Areas. Defeat the Boss Trainer at the end of each Area to advance. There are ten Areas in all, each more challenging than the last.
Basic Rules
Unlike other battle facilities, you will earn prize money and Experience Points by defeating the Trainers here. However, using the Bag is not allowed, so you will be unable to use items besides held items to restore health or cure status conditions. Each Area's Nurse will, upon defeat, offer a one-time-only courtesy; if you do not need it at that time, you can return to heal up later. The opposing Pokémon you encounter will not be registered in the Pokédex. It is possible to save your progress during the challenge, and you can quit midway by leaving via the elevator.
Clearing an Area
Defeat Trainers in the Area to receive hints about where to find the Gate Trainer, who controls the door to the Boss Trainer's room. Defeat the Gate Trainer to open the door to the Boss Trainer's room. Defeat the Boss Trainer to clear the Area. A full list of Trainers can be found
here.
Alder's grandson
Bengawaits in Area 10's final room; defeat him here then meet him back in
Floccesy Town to receive a
shiny Dratini. If you are accessing White Treehollow from Black 2, a trainer named Jariel will serve as the Boss Trainer for Area 10 instead.
After clearing each Area, you will be returned to the entrance to receive your reward. The item obtained is random, and those obtained for clearing Areas 4, 5, 8, and 9 will be doubled. Once Area 5 is cleared you will receive the Treehollow Key that will allow you to use the
Key System to swap it into Black 2, allowing White Forest to be accessed in Black 2.
Route 15
Route 15 is characterized by its sheer cliffs, which may scare some people away. In the center of the route is the
Poké Transfer Lab, where you can migrate Pokémon to
Unova from other regions.
Go south from the gate and move the boulder at the foot of the stairs to get
TM26 (
Earthquake). Move the other boulder into place and climb the stairs to reach a
Max Potion. Work your way to the west side of the cliff to find a trailer parked here; the woman inside is offering to trade her
Rotom for a
Ditto, which can be caught in the
Giant Chasm's Crater Forest. Take Rotom to
Shopping Mall Nine's warehouse to change its forms. Check out the Transfer Lab before reaching
Marvelous Bridge.
Poké Transfer Lab
The
Poké Transfer Lab is the building that houses the
Poké Transfer itself, the machinery that can transfer Pokémon from a
Generation IV game. When you first enter, a Scientist leads you to Professor Andrew Park, who is very excited to see that you have all eight badges. After his rambling speech, you can participate at any time. The minigame itself involves two DS systems, a Poké Ball-flinging crossbow, and a few clouds of pink sleeping gas. Pokémon that are transferred from Sinnoh or Johto cannot be returned. They also are not allowed to have any items, or know any HM moves.
Marvelous Bridge
Cresselia
The Magikarp Salesman
On the bridge's west end is a man who will sell you a
Magikarp for
500. After enough training, it grows into the formidable
Gyarados. The fish is foreign to
Unova, so you won't find it normally; however, you will soon be able to hunt them for free. If you decide to take him up on his offer, return here with an empty slot in your party.
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